Trouble getting good draw performance on 8bit ili9341

KallDrexx
Posts: 13
Joined: Sun Jul 30, 2023 6:25 pm

Trouble getting good draw performance on 8bit ili9341

Postby KallDrexx » Wed Aug 02, 2023 1:40 am

I'm trying to verify my esp32s3 can drive my parallel display fast enough to get 60fps. As far as I can tell the esp32s3 should be able to drive parallel LCDs at 40Mhz and below.

So I took the i80 example and modified it such that I removed lvgl and drew via the lcd interface directly:

Code: Select all

    esp_lcd_panel_io_handle_t io_handle = NULL;
    esp_lcd_panel_io_i80_config_t io_config = {
        .cs_gpio_num = EXAMPLE_PIN_NUM_CS,
        .pclk_hz = EXAMPLE_LCD_PIXEL_CLOCK_HZ,
        .trans_queue_depth = 10,
        .dc_levels = {
            .dc_idle_level = 0,
            .dc_cmd_level = 0,
            .dc_dummy_level = 0,
            .dc_data_level = 1,
        },
        .flags = {
            .swap_color_bytes = true,
        },
        // .on_color_trans_done = example_notify_lvgl_flush_ready,
        // .user_ctx = &disp_drv,
        .lcd_cmd_bits = EXAMPLE_LCD_CMD_BITS,
        .lcd_param_bits = EXAMPLE_LCD_PARAM_BITS,
    };
    
    ESP_LOGI(TAG, "%lu", esp_get_free_internal_heap_size());

    uint16_t *buffer;
    // buffer = (uint16_t *)malloc(EXAMPLE_LCD_H_RES * EXAMPLE_LCD_V_RES);
    buffer = (uint16_t *)heap_caps_malloc(EXAMPLE_LCD_H_RES * EXAMPLE_LCD_V_RES * 2, MALLOC_CAP_DMA | MALLOC_CAP_8BIT);

    ESP_LOGI(TAG, "%lu", esp_get_free_internal_heap_size());


    #define COUNTS 60
    uint64_t totals[COUNTS] = {0};
    uint64_t mems[COUNTS] = {0};
    uint64_t draws[COUNTS] = {0};
    uint16_t count = 0;

    while (1) {
        struct timeval tv_start, tv_mem, tv_draw;
        gettimeofday(&tv_start, NULL);

        for(int i = 0; i < EXAMPLE_LCD_H_RES * EXAMPLE_LCD_V_RES; i++) {
            buffer[i] = 0xF800;
        }

        gettimeofday(&tv_mem, NULL);

        esp_lcd_panel_draw_bitmap(panel_handle, 0, 0, EXAMPLE_LCD_H_RES, EXAMPLE_LCD_V_RES, buffer);
        gettimeofday(&tv_draw, NULL);

        mems[count] = (tv_mem.tv_sec - tv_start.tv_sec) * 1000000 + (tv_mem.tv_usec - tv_start.tv_usec);
        draws[count] = (tv_draw.tv_sec - tv_mem.tv_sec) * 1000000 + (tv_draw.tv_usec - tv_mem.tv_usec);
        totals[count] = (tv_draw.tv_sec - tv_start.tv_sec) * 1000000 + (tv_draw.tv_usec - tv_start.tv_usec);

        if (count < COUNTS - 1) {
            count++;
        } else {
            uint64_t total = 0;
            uint64_t mem = 0;
            uint64_t draw = 0;
            for(int i = 0; i < COUNTS; i++) {
                total += totals[i];
                mem += mems[i];
                draw += draws[i];
            }
            ESP_LOGI(TAG, "Total: %llu, Mem: %llu, Draw: %llu", total / COUNTS, mem / COUNTS, draw / COUNTS);
            count = 0;
        }
    }
Unfortunately the timings I'm getting are about 72ms just for the `esp_lcd_panel_draw_bitmap()` call. That's only about 13fps, which seems incredibly low. Driving the parallel at 15Mhz (below what the esp32s3 and ili9341 seem to support) with 8bit parallel seems like it should only take ~11ms for 240x320 pixels. I tried to ensure that the buffer was in internal ram instead of PSRAM. Changing `EXAMPLE_LCD_PIXEL_CLOCK_HZ` didn't seem to make any changes.

Am I doing something wrong, or just calculating the theoretical value incorrectly?

MicroController
Posts: 1729
Joined: Mon Oct 17, 2022 7:38 pm
Location: Europe, Germany

Re: Trouble getting good draw performance on 8bit ili9341

Postby MicroController » Wed Aug 02, 2023 9:45 pm

Consider using esp_timer_get_time() to easily measure runtime with micro-second resolution.

KallDrexx
Posts: 13
Joined: Sun Jul 30, 2023 6:25 pm

Re: Trouble getting good draw performance on 8bit ili9341

Postby KallDrexx » Thu Aug 03, 2023 1:21 am

That's a much better timing method thanks, I didn't notice that at first.

It turns out the reason it was slow was because of the `EXAMPLE_LCD_PIXEL_CLOCK_HZ` value. I was modifying the wrong one which is why I didn't notice a difference. Now that I've increased it, I'm getting much more reasonable numbers!

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