timer is getting delayed due to some reason
-
- Posts: 44
- Joined: Fri May 13, 2022 12:36 pm
timer is getting delayed due to some reason
During one exercise of blinking the led for 2 minutes
I used timer and created timer for 2 minutes and I set the led to blink for 120 seconds
after expiration it should stop the led, some how i noticed timer is getting delayed due to some events which i am not able to figure out
here I have attached some code
-----------------------------------------
timer created
-----------------------------------------
#define PAIR_LED_TIME_PERIOD pdMS_TO_TICKS( 120000 )
if ((xPairLedTimerHandle = xTimerCreate((const char *)"Pair Led Timer",PAIR_LED_TIME_PERIOD,
pdFALSE, NULL, PairLedTimerExpiredCallback)) == NULL ) {
DEBUG_LOGE(UART, TAG, "xPairLedTimerHandle creation failed");
}
-----------------------------------------
timer started
-----------------------------------------
if (xTimerStart(xPairLedTimerHandle,0) == pdPASS)
{
DEBUG_LOGI(UART, TAG, "*xPairLedTimerHandle* TIMER STARTED");
PairingWindowLedStatus(APP_STATUS_LED3);
DEBUG_LOGD(UART, TAG, "back");
}
-----------------------------------------
Led blinking api
-----------------------------------------
void PairingWindowLedStatus(uint8_t gpiono)
{
bool ON = 1, OFF = 0;
uint16_t counter,ticks = 600;
for(counter = 0; counter <= ticks ; counter++)
{
gw_gpio_level_set(gpiono,ON); //LED is turn ON
nlg_task_delay_ms(100);
gw_gpio_level_set(gpiono,OFF); //LED is turn OFF
nlg_task_delay_ms(100);
}
DEBUG_LOGD(UART, TAG, "out of for");
}
======================
Timer is taking more 20 sec to expire, I came to know form the callback invoked late
how do I debug the time taken by which process
Thanks in advance
I used timer and created timer for 2 minutes and I set the led to blink for 120 seconds
after expiration it should stop the led, some how i noticed timer is getting delayed due to some events which i am not able to figure out
here I have attached some code
-----------------------------------------
timer created
-----------------------------------------
#define PAIR_LED_TIME_PERIOD pdMS_TO_TICKS( 120000 )
if ((xPairLedTimerHandle = xTimerCreate((const char *)"Pair Led Timer",PAIR_LED_TIME_PERIOD,
pdFALSE, NULL, PairLedTimerExpiredCallback)) == NULL ) {
DEBUG_LOGE(UART, TAG, "xPairLedTimerHandle creation failed");
}
-----------------------------------------
timer started
-----------------------------------------
if (xTimerStart(xPairLedTimerHandle,0) == pdPASS)
{
DEBUG_LOGI(UART, TAG, "*xPairLedTimerHandle* TIMER STARTED");
PairingWindowLedStatus(APP_STATUS_LED3);
DEBUG_LOGD(UART, TAG, "back");
}
-----------------------------------------
Led blinking api
-----------------------------------------
void PairingWindowLedStatus(uint8_t gpiono)
{
bool ON = 1, OFF = 0;
uint16_t counter,ticks = 600;
for(counter = 0; counter <= ticks ; counter++)
{
gw_gpio_level_set(gpiono,ON); //LED is turn ON
nlg_task_delay_ms(100);
gw_gpio_level_set(gpiono,OFF); //LED is turn OFF
nlg_task_delay_ms(100);
}
DEBUG_LOGD(UART, TAG, "out of for");
}
======================
Timer is taking more 20 sec to expire, I came to know form the callback invoked late
how do I debug the time taken by which process
Thanks in advance
Re: timer is getting delayed due to some reason
- uint16_t counter,ticks = 600;
- for(counter = 0; counter <= ticks ; counter++)
- {
- gw_gpio_level_set(gpiono,ON); //LED is turn ON
- nlg_task_delay_ms(100);
- gw_gpio_level_set(gpiono,OFF); //LED is turn OFF
- nlg_task_delay_ms(100);
- }
What does PairLedTimerExpiredCallback() do? Does it kill the task that starts the timer and runs the LED loop?
-
- Posts: 44
- Joined: Fri May 13, 2022 12:36 pm
Re: timer is getting delayed due to some reason
Yes, PairLedTimerExpiredCallback() will OFF the blinking
so what shall I do for syncing the led and the timer for exact 120 seconds
so what shall I do for syncing the led and the timer for exact 120 seconds
Re: timer is getting delayed due to some reason
How? Post the code for this.kesha.modhia wrote: ↑Thu Sep 07, 2023 5:48 amYes, PairLedTimerExpiredCallback() will OFF the blinking
One method is that your loop continues indefinitely (instead of 600 iterations) and also tests for a semaphore set by PairLedTimerExpiredCallback(). Once it detects the semaphore, it exits.
-
- Posts: 44
- Joined: Fri May 13, 2022 12:36 pm
Re: timer is getting delayed due to some reason
Here I have attached the code
static unsigned char Pair_Led;
void PairLedTimerExpiredCallback(void *p_arg){
DEBUG_LOGI(UART, TAG, "********************in PairLedTimerExpiredCallback");
Pair_Led = 1;
led_event(LED_DEVICE_PAIR);
}
void led_event (event_led event)
{
case LED_DEVICE_PAIR:
DEBUG_LOGI(UART, TAG, "LED_DEVICE_PAIR");
if(Pair_Led == 0){
APPSendingMessage(APP_E_HIGH_FREQUENCY, APP_STATUS_LED3,
APP_E_CONTINUOUSLY_BLINK);
}else{
APPSendingMessage(APP_E_SOLID_OFF,APP_STATUS_LED3,
APP_E_CONTINUOUSLY_BLINK);
Pair_Led = 0;
}
break;
}
static unsigned char Pair_Led;
void PairLedTimerExpiredCallback(void *p_arg){
DEBUG_LOGI(UART, TAG, "********************in PairLedTimerExpiredCallback");
Pair_Led = 1;
led_event(LED_DEVICE_PAIR);
}
void led_event (event_led event)
{
case LED_DEVICE_PAIR:
DEBUG_LOGI(UART, TAG, "LED_DEVICE_PAIR");
if(Pair_Led == 0){
APPSendingMessage(APP_E_HIGH_FREQUENCY, APP_STATUS_LED3,
APP_E_CONTINUOUSLY_BLINK);
}else{
APPSendingMessage(APP_E_SOLID_OFF,APP_STATUS_LED3,
APP_E_CONTINUOUSLY_BLINK);
Pair_Led = 0;
}
break;
}
Re: timer is getting delayed due to some reason
Where does APPSendingMessage event go? Who is listening?
There's so much code you're not posting here it's impossible to work out how you actually intend this to work.
The LED loop runs in some task (the same one that starts the timer). The loop needs to check some condition so it knows when to stop. If you sending some message, the loop needs to poll for it, and when it receives the message it breaks the loop.
There's so much code you're not posting here it's impossible to work out how you actually intend this to work.
The LED loop runs in some task (the same one that starts the timer). The loop needs to check some condition so it knows when to stop. If you sending some message, the loop needs to poll for it, and when it receives the message it breaks the loop.
-
- Posts: 44
- Joined: Fri May 13, 2022 12:36 pm
Re: timer is getting delayed due to some reason
APPSendingMessage(APP_E_HIGH_FREQUENCY, APP_STATUS_LED3,APP_E_CONTINUOUSLY_BLINK);
Is the api to post the message in the led queue, which is one task ,is continously running in background to collect the led queue msg and run accordingly
PUBLIC void APPSendingMessage(unsigned char led_type, unsigned char led_number, unsigned char blink_number) {
APP_LedEvent sButtonEvent;
sButtonEvent.eLEDType = led_type;
sButtonEvent.BlinkNumber = blink_number;
sButtonEvent.u8LEDNumber = led_number;
if(nlg_queue_send(APP_LedmsgEvents, (void * )&sButtonEvent, 0)!= nlg_pass){
DEBUG_LOGE(UART, TAG, "APP_LedMsgEvent_queque send failed");
}
}
and runs according the event
Is the api to post the message in the led queue, which is one task ,is continously running in background to collect the led queue msg and run accordingly
PUBLIC void APPSendingMessage(unsigned char led_type, unsigned char led_number, unsigned char blink_number) {
APP_LedEvent sButtonEvent;
sButtonEvent.eLEDType = led_type;
sButtonEvent.BlinkNumber = blink_number;
sButtonEvent.u8LEDNumber = led_number;
if(nlg_queue_send(APP_LedmsgEvents, (void * )&sButtonEvent, 0)!= nlg_pass){
DEBUG_LOGE(UART, TAG, "APP_LedMsgEvent_queque send failed");
}
}
and runs according the event
Re: timer is getting delayed due to some reason
Why not like this?
Its a bit speudo but you get the idea.
Or, this is probably more along the lines of what you want. (Didn't test)
It seems a bit overkill to run a task just to blink a LED.
Its a bit speudo but you get the idea.
Code: Select all
enum LedModes
{
Off,
Blink,
On,
}
LedModes mode;
void Main()
{
Timer.SetInterval(blinkSpeed);
Timer.Start();
}
void TimerCallback
{
if(mode == Off && GetLed() == 1)
{
SetLed(0);
}
if(mode == Blink)
{
if(GetLed() == 1)
SetLed(0);
else
SetLed(1);
}
if(mode == On && GetLed() == 0)
{
SetLed(1);
}
}
Or, this is probably more along the lines of what you want. (Didn't test)
It seems a bit overkill to run a task just to blink a LED.
Code: Select all
typedef enum {
LED_STATE_OFF,
LED_STATE_ON,
LED_STATE_BLINKING
} led_state_t;
void task_function(void *pvParameter) {
led_state_t current_led_state = LED_STATE_BLINKING;
bool pinState = false;
while (1) {
// Wait for a notification from the timer
led_state_t requestedState;
ulTaskNotifyTake(&requestedState, pdMS_TO_TICKS(500)); //blinking 1Hz
//Change led mode if requested by notification
if(requestedState != current_led_state)
current_led_state = requestedState;
if(current_led_state == LED_STATE_BLINKING)
{
// Toggle the LED state
pinState = !pinState;
gpio_set_level(LED_GPIO_PIN, ledState);
}
if(current_led_state == LED_STATE_ON)
{
// Toggle the LED state
if(pinState == false)
{
pinState = true;
gpio_set_level(LED_GPIO_PIN, pinState);
}
}
if(current_led_state == LED_STATE_OFF)
{
// Toggle the LED state
if(pinState == true)
{
pinState = false;
gpio_set_level(LED_GPIO_PIN, pinState);
}
}
}
}
// Function to be executed when the timer expires
void timer_callback(TimerHandle_t xTimer) {
BaseType_t xHigherPriorityTaskWoken = pdFALSE;
// Notify the task
xTaskNotifyFromISR(xTimerGetTimerDaemonTaskHandle(), 0, LED_STATE_OFF, &xHigherPriorityTaskWoken);
// If xHigherPriorityTaskWoken is pdTRUE, a context switch should be requested
if (xHigherPriorityTaskWoken == pdTRUE) {
portYIELD_FROM_ISR();
}
}
void app_main() {
// Configure the LED GPIO pin
gpio_config_t io_conf;
io_conf.pin_bit_mask = (1ULL << LED_GPIO_PIN);
io_conf.mode = GPIO_MODE_OUTPUT;
gpio_config(&io_conf);
// Create a task
xTaskCreate(task_function, "task", 2048, NULL, 5, NULL);
// Create a timer, expire after 20sec
TimerHandle_t timer = xTimerCreate("timer", pdMS_TO_TICKS(20000), pdFALSE, (void *)0, timer_callback);
if (timer != NULL) {
// Start the timer
xTimerStart(timer, 0);
}
while (1) {
vTaskDelay(pdMS_TO_TICKS(1000));
}
}
Who is online
Users browsing this forum: Bing [Bot] and 68 guests