My code size takes up 99% of the flash and when I run I often get out or memory errors when the wifi tries to allocate memory.
I would like to figure out where all the code and RAM is being used. My app isn't really that big, but I do use several libraries.
Can someone tell me a good way to profile my application at build time using a .map file (can't find one) or some other method?
I just need to know what is taking up all the Flash and RAM so I can try to optimize something. I have to add more code and don't have any room.
Flash and RAM Usage Information from Build
-
- Posts: 15
- Joined: Sun Dec 16, 2018 4:06 am
Who is online
Users browsing this forum: No registered users and 45 guests